Author: Andrew Mulholland
Publisher: Wordware Publishing, Inc.
Keywords: games, multiplayer, programming
Number of Pages: 500
Published: 2004-05
List price: $59.95
ISBN-10: 1556220766
ISBN-13: 9781556220760

Programming Multiplayer Games provides in-depth coverage of all the major topics associated with online game programming, and gives the programmer easy to follow, step-by-step tutorials on how to create a fully functional network library, back-end MySQL database, and complete working online game. The first part of the book explains the basics of dialog-based Windows programming, covers the use of MySQL and PHP4, and introduces sockets programming. The second part consists of five extensive tutorials that lead the reader through the stages of creating an online game. * Find out how to creat

Author: Thor Alexander
Publisher: Charles River Media
Keywords: development, game, multiplayer, massively
Number of Pages: 508
Published: 2005-02
List price: $49.95
ISBN-10: 1584503904
ISBN-13: 9781584503903

As the MMP game market continues to grow, new challenges and technology hurdles constantly emerge. Massively Multiplayer Game Development 2 is an all new volume in this successful series written to address the challenges faced by the entire MMP development team, not just the programmers. The articles include a wealth of unique knowledge acquired through the experiences of some of the online game industry’s best and brightest developers. These developers have worked on the most successful and anticipated MMP games, such as EverQuest, Ultima Online, The Sims Online, Second Life, Asheron’s Ca

Author: Scott Jennings
Publisher: For Dummies
Keywords: dummies, games, multiplayer, massively
Number of Pages: 342
Published: 2005-12-19
List price: $24.99
ISBN-10: 0471752738
ISBN-13: 9780471752738

Intrigued by MMGs? Here’s the place to start Compare games, create a character, choose a guild to join, and have some fun! So your friend keeps talking about playing this cool game with millions of people on the Internet, and you really want to join in? Great idea! This book will let you in on the lingo, provide a little background on MMGs, help you choose a character, and prepare you for a trip into the fantasy world. Discover how to * Choose a game you’ll enjoy * Start developing a character * Survive player vs. player combat * Find useful

Author: Jobe Makar
Publisher: New Riders Press
Keywords: worlds, virtual, games, multiplayer, actionscript
Number of Pages: 312
Published: 2009-08-02
List price: $54.99
ISBN-10: 0321643364
ISBN-13: 9780321643360

The demand for multiplayer games and virtual worlds has exploded over the last few years. Not only do companies want them for site stickiness through social networking, but developers have tremendous interest in exploring this niche area. While developing multiplayer content is challenging, it isn’t as difficult as you might think, and it is fun and highly rewarding!ActionScript for Multiplayer Games and Virtual Worlds explains fundamental multiplayer concepts from connecting to a server to real-time latency hiding techniques. In this book you’ll learn:How to connect users to achieve real-

Author: Rick Barba
Publisher: Aladdin
Keywords: gear, adventures, spy, mystery, multiplayer, massively
Number of Pages: 240
Published: 2006-01-10
List price: $4.99
ISBN-10: 1416908889
ISBN-13: 9781416908883

Author: Vaughan Young
Publisher: Charles River Media
Keywords: development, series, game, directx, multiplayer, fps, programming
Number of Pages: 400
Published: 2004-12-20
List price: $49.95
ISBN-10: 1584503637
ISBN-13: 9781584503637

If you have experience with C++ and DirectX and have always wanted to program your own game, this is the book for you. Programming a Multiplayer FPS in DirectX takes you from the basic game design to a fully functioning game! All of the source code, assets, and tools are included–you just work through the tutorial-based chapters and watch the game come to life as you develop it. And as new features are added, you can begin playing with them to see them in action. Following a typical game development process, the book is separated into two distinct parts: Part One focuses on the design a

Author: William Sims Bainbridge
Publisher: Morgan and Claypool Publishers
Keywords: concepts, retrieval, services, information, lectures, multiplayer, games, synthesis, online
Number of Pages: 114
Published: 2010-01-13
List price: $30.00
ISBN-10: 1608451429
ISBN-13: 9781608451425

This lecture introduces fundamental principles of online multiplayer games, primarily massively multiplayer online role-playing games (MMORPGs), suitable for students and faculty interested both in designing games and in doing research on them. The general focus is human-centered computing, which includes many human-computer interaction issues and emphasizes social computing, but also, looks at how the design of socio-economic interactions extends our traditional notions of computer programming to cover human beings as well as machines. In addition, it demonstrates a range of social science re
  
1
No Books found.