Author: Robert Whitrow
Publisher: Springer
Keywords: applications, graphics, opengl
Number of Pages: 336
Published: 2008-02-19
List price: $59.95
ISBN-10: 1848000227
ISBN-13: 9781848000223

OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ and complete programs are provided on the Springer website. A procedural approach has been taken to algorithmic development while taking an object oriented approach when building artefacts from simple objects. The book covers a range of topics including: (1) image processing, (2) artefact construction, (3) introductory animation, (4) texturing, (5) curves surfaces and patterns. Robert

Author: Constantine Pozrikidis
Publisher: Springer
Keywords: graphics, programming, introduction
Number of Pages: 372
Published: 2007-06-06
List price: $84.95
ISBN-10: 0387689923
ISBN-13: 9780387689920

This book offers a venue for rapidly learning the language of C++ by concisely revealing its grammar, syntax and main features, and by explaining the key ideas behind object oriented programming (OOP) with emphasis on scientific computing. The book reviews elemental concepts of computers and computing, describes the primary features of C++, illustrates the use of pointers and user-defined functions, analyzes the construction of classes, and discusses graphics programming based on VOGLE and OpenGL. In short, the book is a basic, concise introduction to C++ programming for everyone from students

Author: Tony Gaddis
Publisher: Addison Wesley
Keywords: graphics, games, starting
Number of Pages: 703
Published: 2009-04-06
List price: $108.00
ISBN-10: 032151291X
ISBN-13: 9780321512918

KEY BENEFIT: This accessible, step-by-step presentation uses graphical examples and simple, complete, video games to teach programming skills and C++. KEY TOPICS: Introduction to Computers and Programming; Graphics Programming with C++ and the Dark GDK; Variables, Colors, and Calculations; void Functions; Working with Images; Control Structures; The Game Loop and Animation; Value-Returning Functions and Mouse Input; Arrays and Text Processing; Working with Files; and Object-Oriented Programming. Game Projects: Scones McNabb; Vulture Trouble; Object-Oriented Vulture Trouble. MARKET: Ideal for b

Author: Ari Feldman
Publisher: Wordware Publishing, Inc.
Keywords: graphics, game, computer, arcade, designing
Number of Pages: 400
Published: 2000-11-01
List price: $49.95
ISBN-10: 1556227558
ISBN-13: 9781556227554

Graphics play a central role in the computer gaming experience, and arcade-style games are no exception. Designing Arcade Computer Game Graphics emphasizes the development of quality graphics for 2D arcade-style computer games, both online and offline, including such topics as game design and documentation, graphics tools, animation, proper color usage, and fonts. Graphic designer and animator Ari Feldman provides a step-by-step example of designing 2D graphics and animation for an arcade-style game.   * Understand the capabilities of various display modes and learn the nuances of des

Author: Anson Call
Publisher: Charles River Media
Keywords: series, graphics, handbook, r10, cinema
Number of Pages: 448
Published: 2007-05-09
List price: $49.99
ISBN-10: 1584505222
ISBN-13: 9781584505228

Despite its ease of use Maxon’s Cinema 4D is an incredibly powerful and diverse package. The Cinema 4D 10 Handbook teaches how to harness this power and flexibility through a project-based approach that allows users to create impressive projects as they learn C4D’s array of tools and functions. This is a completely updated edition of this popular guide to the ins-and-outs of C4D that provides new C4D users with a complete introduction to the powerful and affordable C4D program, while teaching the fundamental principles of 3D. The book is best for beginners. It explores the most pow

Author: Victionary
Publisher: Victionary
Keywords: typo, graphics, trend, new, addicted, type
Number of Pages: 240
Published: 2007-12-07
List price: $45.00
ISBN-10: 9889822946
ISBN-13: 9789889822941

From 2D to 3D design, types are another key visual besides pure graphics and illustration. How to deal with types is a common challenge among designers/artists from various design disciplines. We are excited to present you our latest title Type Addicted which shows you the new trend of A to Z typo-graphics. Type is one of the graphic elements that designers always get addicted to play with. It is commonly used on almost every item in our daily life. The title not only presents a rich selection of experimental and inspirational typefaces and its application, it also reveals the diversity and in

Author: Tom Wickham-Jone
Publisher: Springer
Keywords: applications, techniques, graphics, mathematica
Number of Pages: 721
Published: 1994-11-04
List price: $129.00
ISBN-10: 0387940472
ISBN-13: 9780387940472

Mathematica is a software system for doing mathematics with the computer. Since its first version was released in 1988, it has sold over 250K units throughout the world. Mathematica’s three main components for manipulating mathematics include numerics, symbolic algebra, and graphics. This book is intended to concentrate on tutoring users on how to generate Mathematica graphics using the Mathematica software. It is written by an expert in the area, who is also an employee of Wolfram Research, Inc., the creator and distributor of the software. Tom Wickham-Jones has a Ph.d in Physical Chemi
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