Author: Brian Tinsman
Publisher: Morgan James Publishing
Keywords: games, role, playing, amp, everything, card, game, guidebook, invent, board, inventor
Number of Pages: 263
Published: 2008-11-01
List price: $16.95
ISBN-10: 1600374476
ISBN-13: 9781600374470

The definitive guide for anyone with a game idea who wants to know how to get it published from a Game Design Manager at Wizards of the Coast, the world’s largest tabletop hobby game company. Do you have an idea for a board game, card game, role-playing game or tabletop game? Have you ever wondered how to get it published? For many years Brian Tinsman reviewed new game submissions for Hasbro, the largest game company in the US. With The Game Inventor’s Guidebook: How to Invent and Sell Board Games, Card Games, Role-playing Games & Everything in Between! he presents the only boo

Authors:Bendik Stang, Morten A. Osterholt, Erik Hoftun, Jorge
Publisher: gameXplore N.A. Inc.
Keywords: games, book, video, series, amp, ultimate, volume, reference
Number of Pages: 448
Published: 2007-10-28
List price: $24.95
ISBN-10: 8299737826
ISBN-13: 9788299737821

This second volume is a compendium of video game synopses as well as a feast for the eyes with literally thousands of vivid, high-resolution screen shots; it provides a comprehensive visual tour through the world of PC and video gaming. Sorted by genre, more than 100 of the latest, most exciting software titles are reviewed with information of interest to players, parents, and industry professionals. Each game is featured in a two-page spread that includes detailed game summaries, analysis, and strategies; nine in-game screen shots; lists of games with similar skill and strategy requirement

Author: Bendik Stang
Publisher: gameXplore N.A. Inc.
Keywords: games, book, series, video, ultimate, volume, guide
Number of Pages: 448
Published: 2006-11-01
List price: $29.95
ISBN-10: 829973780X
ISBN-13: 9788299737807

A feast for the eyes with literally thousands of vivid, high-resolution screen shots, this book provides a comprehensive visual tour through the world of PC and video gaming. Sorted by genre, 150 of the most exciting current software titles are reviewed with information of interest to players, parents, and industry professionals. Each game is featured in a two-page spread that includes detailed game summary, analysis, and strategy, nine representative in-game screen shots, games with similar skill and strategy requirements, appropriate age range, ESRB content ratings, complete technological sp

Author: Richard I. Cashman
Publisher: Walla Walla Press
Keywords: games, paralympic, sydney, benchmark
Number of Pages: 278
Published: 2008-01
List price: unknow
ISBN-10: 1876718056
ISBN-13: 9781876718053

Author: Margaret Hofer
Publisher: Princeton Architectural Press
Keywords: games, table, amp, golden, played, board
Number of Pages: 176
Published: 2003-03-01
List price: $24.95
ISBN-10: 1568983972
ISBN-13: 9781568983974

As families are rediscovering the joys and virtues of staying and entertaining at home, board games have surged in popularity – indeed, sales doubled in the last year alone. this mirrors a trend in the late nineteenth century – the heyday of American boards and table games – when, fueled by the introduction of games coincided with a growing need for middle-class social entertainment. Then, like now, the games that best captured players’ imaginations mimicked, and sometimes poked fun at, the culture that produced them Organized around themes such as courtship, commerce, travel, sports,

Author: Stewart Culin
Publisher: University of Nebraska Press
Keywords: games, skill, vol, american, north, indians
Number of Pages: 465
Published: 1992-11-01
List price: $28.95
ISBN-10: 0803263562
ISBN-13: 9780803263567

Games figured prominently in the myths of North American Indian tribes, and also in their ceremonies for bringing rain and fertility and combating misfortune. In his classic study, originally published in 1907 as a report of the Bureau of American Ethnology, Stewart Culin divided the games played by Indian men and women into two general types. Volume 1 of this Bison Books edition takes up games of chance, involving guessing and throwing dice. Culin was able to show that the games of North American tribes were remarkably similar in method and purpose. He found that games using dice of various m

Author: Stewart Culin
Publisher: University of Nebraska Press
Keywords: games, chance, vol, american, north, indians
Number of Pages: 402
Published: 1992-11-01
List price: $28.95
ISBN-10: 0803263554
ISBN-13: 9780803263550

Games figured prominently in the myths of North American Indian tribes, and also in their ceremonies for bringing rain and fertility and combating misfortune. In his classic study, originally published in 1907 as a report of the Bureau of American Ethnology, Stewart Culin divided the games played by Indian men and women into two general types. Volume 1 of this Bison Books edition takes up games of chance, involving guessing and throwing dice. Culin was able to show that the games of North American tribes were remarkably similar in method and purpose. He found that games using dice of various m
  
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