Author: H. E. Bates
Publisher: Arno Pr
Keywords: reprint, series, index, story, short, bates
Number of Pages: 454
Published: 1963-06
List price: $22.00
ISBN-10: 0836939670
ISBN-13: 9780836939675

Author: William H. Bates
Publisher: Holt Paperbacks
Keywords: glasses, eyesight, method, bates
Number of Pages: 208
Published: 1981-04-15
List price: $15.00
ISBN-10: 0805002413
ISBN-13: 9780805002416

This book provides Dr. Bates’s time-honored program, which has helped hundreds of thousands of people triumph over normal defects of vision without the aid of eyeglasses.

Authors:Chris Bates, Ling-Li Bates,
Publisher: Marshall Cavendish Corporation
Keywords: culture, shock, guides, etiquette, customs, taiwan, survival, guide, cultureshock
Number of Pages: 292
Published: 2008-09
List price: $15.95
ISBN-10: 0761454977
ISBN-13: 9780761454977

A Survival Guide to Customs and Etiquette

Authors:Regis "Bud" J. Bates, Regis J. B. Bates,
Publisher: McGraw-Hill Professional
Keywords: professional, telecom, service, radio, general, packet, gprs
Number of Pages: 350
Published: 2001-11-12
List price: $65.95
ISBN-10: 0071381880
ISBN-13: 9780071381888

Implement General Packet Radio Service for fast, direct wireless Internet access Now you can get accurate, crystal clear information on lightning fast, always-on GPRS, the 2.5G technology that’s setting the pace today in handheld Internet access. You’ll find it in GPRS: General Packet Radio Service, the first and only guide to answer such fundamental questions as "What is it?" "How does it work?" and "How much is it going to cost me?" The author, telecom expert and best-selling writer R.J. "Bud" Bates, reveals GPRS’s features, functions, and architecture, information cruci

Authors:Kathy Sierra, Bert Bates, Sierra Kathy, Bates Be
Publisher: O’Reilly Media
Keywords: java, first, head
Number of Pages: 688
Published: 2005-02-09
List price: $44.95
ISBN-10: 0596009208
ISBN-13: 9780596009205

It has taken four years, but with Head First Java the introductory Java book category has finally come of age. This is an excellent book, far more capable than any of the scores of Java-for-novices books that have come before it. Kathy Sierra and Bert Bates deserve rich kudos--and big sales--for developing this book’s new way of teaching the Java programming language, because any reader with even a little bit of discipline will come away with true understanding of how the language works. Perhaps best of all, this is no protracted "Hello, World" introductory guide. Readers get substantial

Authors:Lynn S Bickley, Peter G Szilagyi,
Publisher: Lippincott Williams & Wilkins
Keywords: taking, bates, history, guide, physical, amp, exam, ninth, examination, book
Number of Pages: 992
Published: 2007-06-01
List price: $89.95
ISBN-10: 0781785197
ISBN-13: 9780781785198

The Ninth Edition of this classic text provides the best foundation for performing physical examination and taking the patient history. The book features a vibrant full-color design with over 1,400 drawings and photographs and a clear, simple two-column format with examination techniques on the left and abnormalities and interpretations on the right. Highlights of this edition include greater emphasis on patient communication and interview techniques, a new chapter on the older adult, and over 200 new drawings and photographs of abnormalities. A front-of-book CD-ROM includes videos of head-to-

Author: Bob Bates
Publisher: Course Technology PTR
Keywords: design, game
Number of Pages: 350
Published: 2004-09-16
List price: $39.99
ISBN-10: 1592004938
ISBN-13: 9781592004935

"Game Design, Second Edition" offers a behind-the-scenes look at how a game gets designed and developed—from the day the idea is born to the day the box hits the shelves. This new edition offers information on the latest techniques and development models, interviews with 12 top game designers, document templates that can be used during product development, and numerous industry resources. It is a practical guide that covers everything from the fundamentals of game design, to the trade-offs in the development process, to the deals a publisher makes to get a game on the shelves. No matter what
  
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