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Authors:Joshua Luna, Jonathan Luna,
Publisher: Image Comics
Keywords: sword, comics, image, fire, volume
Number of Pages: 152
Published: 2008-06-25
List price: $14.99
ISBN-10: 1582408793
ISBN-13: 9781582408798
Authors:Pablo Amaringo, Luis Luna, Luis Eduardo Luna,
Publisher: North Atlantic Books
Keywords: visions, ayahuasca
Number of Pages: 160
Published: 1999-04-28
List price: $35.00
ISBN-10: 1556433115
ISBN-13: 9781556433115
The mythologies and cosmology of Amazonian shamanism materialize in fantastic color and style in this unique, large-format volume, representing the fruit of several years of collaboration between a Peruvian folk artist/shaman and a Colombian anthropologist/filmmaker.
Author: J.J. Luna
Publisher: Thomas Dunne Books
Keywords: assets, life, revised, privacy, personal, essential, guide, protecting, invisible
Number of Pages: 304
Published: 2004-03-18
List price: $24.95
ISBN-10: 0312319061
ISBN-13: 9780312319069
From cyberspace to crawl spaces, new innovations in information gathering have left the private life of the average person open to scrutiny, and worse, exploitation. In this thoroughly revised update of his immensely popular guide How to Be Invisible, J.J. Luna shows you how to protect yourself from these information predators by securing your vehicle and real estate ownership, your bank accounts, your business dealings, your computer files, your home address, and more.J.J. Luna, a highly trained and experienced security consultant, shows you how to achieve the privacy you crave and deserve, w

Author: J.J. Luna
Publisher: Thomas Dunne Book
Keywords: identity, life, assets, protecting, guide, invisible
Number of Pages: 272
Published: 2000-07-07
List price: $23.95
ISBN-10: 0312252501
ISBN-13: 9780312252502
It’s hard to say how private investigators would react to books like J. J. Luna’s How to Be Invisible--while it makes their jobs a lot harder, most of them are paid by the hour. If you want to withdraw from the snooping eyes of the government, corporations, stalking ex-boyfriends, or practically anyone else, this practical, down-to-earth guide will help you and your family vanish. It’s not a glamorous James Bond life Mr. Luna is inviting you to take part in; it’s probably much like the life you’re living right now. Spending much of the early part of the book frigh
Author: Ian Luna
Publisher: Rizzoli
Keywords: new, city, york, architecture
Number of Pages: 352
Published: 2004-02-07
List price: $45.00
ISBN-10: 0847825744
ISBN-13: 9780847825745
New York architecture has captured the world’s imagination for years, and this book offers compelling evidence that the last ten years are no exception. The city draws more tourists than ever and looks the best it’s looked in years. In over 350 pages and close to 400 photographs, this new volume will include the top fifty buildings and interiors from the last decade, among them projects by a Who’s Who of famous architects: Rem Koolhaas, Gwathmey Siegel, Richard Rogers, Norman Foster, Frank Gehry, and Philippe Starck. There are no books available that document the same time pe
Author: Frank D. Luna
Publisher: Jones & Bartlett Publisher
Keywords: game, graphics, library, wordware, directx, programming, introduction
Number of Pages: 400
Published: 2003-06-09
List price: $49.95
ISBN-10: 1556229135
ISBN-13: 9781556229138
Introduction to 3D Game Programming with DirectX 9.0 provides an introduction to programming interactive 3D computer graphics using DirectX 9.0, with an emphasis on game development. The book begins with an explanation of mathematical tools and moves on to general 3D concepts. Other topics include performing basic operations in Direct3D such as primitive drawing, lighting, texturing, alpha blending, and stenciling, and using Direct3D to implement techniques that could be required in a game. Chapters on vertex and pixel shaders, including the effects framework and the new High-Level Shading Lan
Author: Frank Luna
Publisher: Jones & Bartlett Publisher
Keywords: game, wordware, graphics, library, approach, shader, programming, direct, introduction
Number of Pages: 544
Published: 2006-06-25
List price: $49.95
ISBN-10: 1598220160
ISBN-13: 9781598220162
Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book: Understand basic mathematical tools used in video game creation such as vectors, matrices, and transformatio